Second Sight has good story and good play
By: Ben Stevens
Issue date: 3/28/07 Section: Entertainment & Features
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Ben Stevens
Staff Writer
Imagine that you wake up in a medical research facility. You have bandages and tubes all over you and you have no memory of anything that has happened to you prior to this point. You stumble through the deserted halls of this facility to find a computer. The information on this computer sparks a psychic vision in your head that puts you back in time to six months ago.
Now imagine that all that has just happened to you isn't real, just a hallucination that children with psychic powers have been forming in your mind to aid you in their salvation. This is exactly the kind of thing that happens all through the game Second Sight. You start out the game as John Vattic, an MIT student who is picked up by the government for a mission with the covert operatives team WinterIce. The basics of the mission are to go to a secret base in the frozen tundra of Siberia, find out all you can about a secret operation involving children with amazing psychic powers, and to rescue those children, but things go terribly wrong. Your team gets ambushed and slaughtered, and you end up being captured and taken to a medical facility in Vermont. Through the course of the game you discover the psychic powers that were given to you by the doctors at this facility, and you also discover the government plot that is behind the whole operation in Siberia.
The basics of this psychological thriller game are amazing psychic powers such as telekinesis, healing and projection and an arsenal of weaponry that would make even Halo's Master Chief jealous. Both are equally important and equally used in this game, as is mastery of the two.
There are many times when I went into a room trying to run and shoot, but the easiest solution was to just become invisible and run through the room without raising any alarm. There were also times when the only way to take out an enemy was to shoot him in the head with your sniper rifle. This game actually has one of the best sniper rifles I've ever seen in a game, and the sniper missions are actually fun. If you know anything about shooter games, a fun sniper mission is hard to find.
The environments are also a very good reason to play this game. They range anywhere from an insane asylum, to an old military base, a government building and even the streets of New York City. The graphics are also very accurate and well done. You actually feel like you are there at some points.
Another redeeming quality is the music. It is very haunting and mysterious, and adds a lot to the whole experience of the game. The game play system is the easiest I've ever had to use, and it's easy to get used to even if you don't play shooters that much.
This game rating would definitely get 9 out of 10. The story is intriguing, and the levels are just as intellectual as the story. There was a long time where I was stuck on one spot because I had missed one room. This game definitely makes you think, and is in my opinion one of the best games to ever come out for the Xbox.
Staff Writer
Imagine that you wake up in a medical research facility. You have bandages and tubes all over you and you have no memory of anything that has happened to you prior to this point. You stumble through the deserted halls of this facility to find a computer. The information on this computer sparks a psychic vision in your head that puts you back in time to six months ago.
Now imagine that all that has just happened to you isn't real, just a hallucination that children with psychic powers have been forming in your mind to aid you in their salvation. This is exactly the kind of thing that happens all through the game Second Sight. You start out the game as John Vattic, an MIT student who is picked up by the government for a mission with the covert operatives team WinterIce. The basics of the mission are to go to a secret base in the frozen tundra of Siberia, find out all you can about a secret operation involving children with amazing psychic powers, and to rescue those children, but things go terribly wrong. Your team gets ambushed and slaughtered, and you end up being captured and taken to a medical facility in Vermont. Through the course of the game you discover the psychic powers that were given to you by the doctors at this facility, and you also discover the government plot that is behind the whole operation in Siberia.
The basics of this psychological thriller game are amazing psychic powers such as telekinesis, healing and projection and an arsenal of weaponry that would make even Halo's Master Chief jealous. Both are equally important and equally used in this game, as is mastery of the two.
There are many times when I went into a room trying to run and shoot, but the easiest solution was to just become invisible and run through the room without raising any alarm. There were also times when the only way to take out an enemy was to shoot him in the head with your sniper rifle. This game actually has one of the best sniper rifles I've ever seen in a game, and the sniper missions are actually fun. If you know anything about shooter games, a fun sniper mission is hard to find.
The environments are also a very good reason to play this game. They range anywhere from an insane asylum, to an old military base, a government building and even the streets of New York City. The graphics are also very accurate and well done. You actually feel like you are there at some points.
Another redeeming quality is the music. It is very haunting and mysterious, and adds a lot to the whole experience of the game. The game play system is the easiest I've ever had to use, and it's easy to get used to even if you don't play shooters that much.
This game rating would definitely get 9 out of 10. The story is intriguing, and the levels are just as intellectual as the story. There was a long time where I was stuck on one spot because I had missed one room. This game definitely makes you think, and is in my opinion one of the best games to ever come out for the Xbox.
2008 Woodie Awards
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